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Game Developer

Game Programmer specializing in gameplay design and player systems, focused on efficient code and tackling various challenges in game development.
Game Development

Realistic FPS
First person shooter project I created using unreal engine blueprints. I implemented various mechanics, including Animation Blueprints, post-process effects, hit effects and a movement system.

Haunted
True First Person Survival Horror Game that I created with mechanics such as Inventory, Item Examination, Health, Notes, Lockpick Minigame and Keycode locks. I also made and implemented AI that will patrol, investigate and chase player. The player can hide in lockers but if the AI spots the enemy they will pull us out and it will be game over.

Arcade Games
Classic Arcade games made in Raylib using C++. These games include Pong, Snake, Space Invaders and Tetris.

C++ Projected I created with a tank controller class and AI controlled turrets.
Tanks And Turrets

Created Control Rigs and Made procedural animations for 8-legged and 4-legged creature. Also made procedural turn in place animation.
Procedural Animation

First person shooter projected I created using unreal engine blueprints. Implemented AI and Particle Effects.
Drone FPS
Education
2016 - 2019
ICAT College, Bangalore
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BSc Interactive Media w/ Specialization in Game Design and Development
2014 - 2016
Mithibai College, Mumbai
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11th and 12th std.
Technical Skills
Unreal Engine
C++
Raylib
Niagara VFX
Animation
Artificial Intelligence
Github
Blender
Hi, Im Apurva
I am a Game Designer with a passion for making video games. I describe myself as a problem solver that seeks opportunities to learn new things, at the same time, constantly improving my skills. I enjoy creating games that feel great to play, with clean code that is easy to read. I thrive on difficult challenges and I am a good communicator.
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