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Game Programmer specializing in gameplay design and player systems, focused on efficient code and tackling various challenges in game development.

Game Development

Realistic FPS
 

First person shooter project I created using unreal engine blueprints. I implemented various mechanics, including Animation Blueprints, post-process effects, hit effects and a movement system.

Haunted
 

True First Person Survival Horror Game that I created with mechanics such as Inventory, Item Examination, Health, Notes, Lockpick Minigame and Keycode locks. I also made and implemented AI that will patrol, investigate and chase player. The player can hide in lockers but if the AI spots the enemy they will pull us out and it will be game over.
 

Arcade Games
 

Classic Arcade games made in Raylib using C++. These games include Pong, Snake, Space Invaders and Tetris.
 

C++ Projected I created with a tank controller class and AI controlled turrets.
 

Tanks And Turrets
 

Created Control Rigs and Made procedural animations for 8-legged and 4-legged creature. Also made procedural turn in place animation.
 

Procedural Animation
 

First person shooter projected I created using unreal engine blueprints. Implemented AI and Particle Effects.
 

Drone FPS
 

Education

2016 - 2019

ICAT College, Bangalore

  • BSc Interactive Media w/ Specialization in Game Design and Development

2014 - 2016

Mithibai College, Mumbai

  • 11th and 12th std.

Technical Skills

Unreal Engine

C++

Raylib

Niagara VFX

Animation

Artificial Intelligence

Github

Blender

Hi, Im Apurva
 

I am a Game Designer with a passion for making video games. I describe myself as a problem solver that seeks opportunities to learn new things, at the same time, constantly improving my skills. I enjoy creating games that feel great to play, with clean code that is easy to read. I thrive on difficult challenges and I am a good communicator.

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